Human Screens

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Paint with a keypress

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Paint with a keypress
Dates of Events: 
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Artist
Artist Titel: 
Kitchen Budapest
Artist: 

Bálint Ferenczi, Milán Korsós, János Erdős, Dávid Dul

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Subtitel: 
Paint with a keypress

What would you like to see? If the Palace of Arts is blue? Or yellow with purple? You can change the color very easy way. With an online site you can choose 10 colors for changing the facade of Palace of Arts. You can play with the colors and change the "spirit" of the building.

Click here to change the color of the facade: http://mff.kibu.hu

Blowing Sensitive Device

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Blowing sensitive Device
Artist
Artist Titel: 
Kitchen Budapest
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Subtitel: 
Blowing Sensitive Device

Blow a wave to the facade and change the hotel's color!
There is built a blowing-sensitive device which is connected to the facade of the Lanchid 19 Design Hotel. If you are blowing the device it starts to light and send a data to the facade. After few seconds you can see a wave on the facade that you made.

Metamorphic Spirit

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Metamorphic Spirit
Dates of Events: 
Artist
Artist Titel: 
Yuka Oyama and Becky Yee
Subtitel: 
Metamorphic Spirit - Which fragile animal are you?

Stress, information overload, the capitalist way of life: How do we sustain our mental health? Animal masks out of recycled materials are created in a participatory dialog with neighbours, representing their individual survival strategies in the jungle of the city, and lighting up the sky to inspire confidence.

Cerebra Electronica

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Cerebra Electronica
Artist
Artist Titel: 
Onur Sönmez
Artist: 

Onur Sönmez is a designer, who has a wide range of interest in interaction design research, especially human/machine & machine/machine interaction. He exhibited and attended workshops in many places such as Venice Biennale, Ars Electronica, Amsterdam, Medialab Madrid, Istanbul, Hyperwerk Basel, Iamas Japan and currently trying to obtain his Masters degree of Interface Cultures at the Kunsuniversitat Linz.

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Cerebra Electronica

'Cerebra Electronica' aims to create a unique connection between the festival visitors and the Ars Electronica - Museum of the Future. This time, tiny electrical impulses generated by neurons will be amplified to interface the human brain to 5200 square meter interactive facade of the AEC. 'Cerebra Electronica' affords each participant an immersive experience by taking a sneak peek inside their brain through a building that is itself infused with the city’s environmental, cultural and social perspectives.

Hand From Above

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Hand From Above by Chris O’Shea
Eventdate: 
11.09.2010
Date: 
Sat, 11/09/2010 - 16:00 - 19:00
Dates of Events: 
city: 
Brussels
Location: 
Eventdate: 
11.09.2010
Time: 
16:00-19:00
Location: 
Eventdate: 
11.09.2010
Location: 
Eventdate: 
11.09.2010
Location: 
Artist
Artist Titel: 
Chris O'Shea
Artist: 

Chris O'Shea is an artist and designer, creating interactive work for both public institutions and private companies. He creates experiences that playfully challenges our perception of spaces and objects.
In 2006 he was the guest curator of the Cybersonica exhibition and in 2007 received a commission for Designers in Residence at the London Design Museum.
Clients include AllofUs, ico design, Greyworld, Jason Bruges Studio, Moving Brands, Moritz Waldemeyer and collaborations with rAndom International, Silent Studios and Cinimod Studio. Work has been created for the Leicester Performing Arts Centre, Onedotzero, Royal Opera House, Southbank Centre, Tate Britain, Wellcome Collection and V&A Museum.
He is the author of Pixelsumo and co-founder of the event series This happened.

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Subtitel: 
Hand From Above

Hand From Above encourages people to question their normal routine instead of allowing themselves to simply rush from one destination to another. Passers-by will be playfully transformed by a giant hand from an urban screen. Unsuspecting pedestrians will be randomly tickled, stretched, flicked or removed entirely in real-time by a digital deity. Actions change depending on how crowded the scene is or weather conditions. Originally commissioned by the Abandon Normal Devices festival.

robotcowboy: The Threat from Planet X

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rocket
Artist
Artist Titel: 
Dan Wilcox
Artist: 

Dan Wilcox is a performer, musician, and artgineer who is interested in combining live performance techniques to experimental electronics and software. His ongoing project is the robotcowboy wearable a/v performance system which he has taken around the world to festivals, conferences, bars, and houses shows. He hails from the Rocket City, Huntsville AL USA, and strives to move forward, get ahead, and give the past a slip.

Dan currently works as a Creative Engineer for the Ars Electronica Futurelab in Linz, Austria and will be pursuing an MFA at Carnegie Mellon University in the fall of 2010.

Institution/Kurator: 
Subtitel: 
robotcowboy: The Threat from Planet X

Upon receiving a distress call from the frontier, Space Ranger headquarters sends robotcowboy to investigate reports of an unknown enemy ravaging the colonies. Is it disgruntled aliens, mining machines gone haywire, or the machinations of mutinous government officials? Join the crew of the rocketship Terra 5 as they set out on their latest mission to uncover and combat this hidden menace.

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robotcowboy: The Threat from Planet X
robotcowboy

LummoBlocks

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LummoBlocks
Artist
Artist Titel: 
Lummo team
Artist: 

Lummo team - Carles Gutiérrez, Javier Lloret, Mar Canet and Jordi Puig - is a group of friends, artists, and professionals working together to create interactive spaces using a creative approach with the technology and developing different new media arts concepts. They work in multidisciplinary projects intersecting many fields such as architecture, electronics, graphic, interaction, information and industrial design as well as computer generated graphics.
Now they play with architecture to activate public spaces, mixing digital and physical design focused on interactive spaces.
They have shown art projects in Ars Electronica Festival (Linz), FILE (Sau Paulo), Node festival (Frankfurt), Stuttgart Film Festival (Stuttgart), Robot Festival (Bolonia), El Grec (Barcelona), SantralIstambul (Estambul), [e]Star (Lima), Observatori (Valencia), Innmotion (Barcelona), Cellsbutton#03 (Yogyakarta), Cinemacity (Novi Sad).

Collaborators: Fabiana de Barros, Francesco Ozzola, Montfagüe F. Lavandera, Nacho Cossío, Óscar Mora, Max Neupert, Sebastian Hundermark, Nenad Katic, Nina Valkanova and Abraham Manzanares.

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LummoBlocks

LummoBlocks is inspired by the legendary ‘Tetris’ game and designed to create social interaction between people in the public space where a digital facade is used to visualise the game. The mechanics of the game are similar as in ‘Tetris.’ Players must try to solve the largest possible number of lines in order to prevent the stacked pieces from reaching the top of the screen. The aim is to create a playful interactive space located experience.

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LummoBlocks
LummoBlocks

European Citi(zen)s

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Preview of Animation
Artist
Artist Titel: 
Kitchen Budapest (KIBU)
Artist: 

Kitchen Budapest, opened in June 2007, is a medialab for young researchers who are interested in the convergence of mobile communication, online communities and urban space and are passionate about creating experimental projects in cross-disciplinary teams. We are working in groups on cultural projects that based on technology from the software developing through the design prototypes till the interactive installations. Our researchers are coming to KIBU from different background: programers, designers, video artists, architects, engineers, vj-s and dj-s, and social scientist share their ideas with the community and work together. KIBU founded by Hungarian Telekom.

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Subtitel: 
European Citi(zen)s with child's eyes

How do cities and citizens look like in the eyes of a child? What differences are there when described by an adult or a child? What do kids find important in a city? KIBU will show you in an interactive animation.
Kitchen Budapest is currently making a workshop for 4-6 year-old children and imaging cities and citizens in drawings together. After the workshops, these drawings will provide the basis for the development of the visuals (figures) and movements.

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European Citi(zen)s with child's eyes by Kitchen Budapest
European Citi(zen)s with child's eyes - workshop

Air Hunger

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Air Hunger by Hanna Haaslahti
Eventdate: 
11.09.2010
Date: 
Sat, 11/09/2010 - 19:00 - 22:00
Dates of Events: 
city: 
Brussels
Location: 
Eventdate: 
11.09.2010
Time: 
19:00-22:00
Eventdate: 
11.09.2010
Artist
Artist Titel: 
Hanna Haaslahti
Artist: 

Hanna Haaslahti is a media artist whose artworks challenge expectations of representation and control. Her interactive installations and films have been presented internationally. She has received the AVEK Media art award (2005) and the Honorary Mention at Vida 6.0 Art and Artificial Life awards (2003).
The piece is produced for the Media Facades 2010 festival by Fantomatico and realised in collaboration with software designer Jani Turunen and fashion designer Tuula Pöyhönen.

Institution/Kurator: 
Subtitel: 
Air Hunger

The project creates a large-scale interactive projection, where the breathing pattern of a participant generates a landscape for a virtual character to move.
People can participate in the projection by wearing a wireless breath rate-monitoring belt around their chest. The belt is given to one person at a time and he/she can walk freely in front of the projection area, while producing an undulating landscape in real time via the Bluetooth modem.

Action Flocking

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Action Flocking by OiOi
Artist
Artist Titel: 
OiOi
Artist: 

Action Flocking is developed for the Media Facades 2010 festival by the OiOi collective consisting of young media and software professionals Sami Kämppi, Antti Kaukinen, Antti Onttonen and Tuomas Arokanto.

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Action Flocking

Action Flocking is a collective action painting project, where movements of people are visualised into graphics and particle animations projected onto the screen in real time. The project explores and demonstrates collective game and visualisation concepts that are based on tracking user movements via camera and RFID sensing.
The concept includes a variety of game scenarios and visualisation techniques where some can be played between cities. The purpose of the project is to invent new participatory and playful forms to urban events.

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Action Flocking by OiOi
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