Brussels
Flagey Screen

Location
The screen is located on the northeast angle of the square facing water fountains and benches where people gather and kids play during sunny days. Flagey Square is a hip and pleasant place in south Brussels at the crossing of multicultural, European and well-to-do neighbourhoods.
Hand From Above

Hand From Above encourages people to question their normal routine instead of allowing themselves to simply rush from one destination to another. Passers-by will be playfully transformed by a giant hand from an urban screen. Unsuspecting pedestrians will be randomly tickled, stretched, flicked or removed entirely in real-time by a digital deity. Actions change depending on how crowded the scene is or weather conditions. Originally commissioned by the Abandon Normal Devices festival.
Radio VJ - Joint Broadcasting Event

After the Gala evening of the Ars Electronica Festival on September 3rd, FM4 radio station will provide a musical event in the Danube Park. Various DJs and VJs will be invited play and turn the music into light visualisation on the Ars Electronica Center facade. The event will be streamed online by FM4 and local VJs in other European cities involved in MFF Europe 2010. They will be invited to create simultaneous visualisations for their local media facades.
iMAL

Location
iMAL’s building is located along the canal of Brussels, on the northern border of the city center, between the trendy Dansaert street and the multicultural neighbourhood of Molenbeek. This old industrial building was originally a flourmill and now hosts several creative companies and organizations. For the festival, the windows of the building will be transformed into 'vintage' pixels while the courtyard will welcome mobile projections. The iMAL venue will also host workshops and debates.
Tales that are never told - ZeroEstigma’
‘Tales that are never told: ZeroEstigma’ aims to contribute to visualise part of the history of women and lesbians in Spain, regarding the role of mental control in society. Collaboratively, people of all genres will build the final image of the project, the meaning of stigma in mental health. The artistic model of Toxic Lesbian goes from pure artistic language to virtual and live action, creation and investigation processes, including all kind of collaborations.
Live Coding Performance

Kitchen Budapest will present ‘No Copy Paste’ performance when the members of the event generate music and visuals in real time, utilising live coding which emphasises the expressive possibilities afforded by programming languages as a means for defining and manipulating computational processes. A Live Coding Performance will take place simultaneously on 3 September in all participating MFF Europe 2010 cities.
Air Hunger

The project creates a large-scale interactive projection, where the breathing pattern of a participant generates a landscape for a virtual character to move.
People can participate in the projection by wearing a wireless breath rate-monitoring belt around their chest. The belt is given to one person at a time and he/she can walk freely in front of the projection area, while producing an undulating landscape in real time via the Bluetooth modem.
Workshop Artvertiser

The Artvertiser is an urban, hand-held 'Improved Reality' project that re-purposes street advertisements as the surface for exhibiting art. Instrument of conversion and reclamation, The Artvertiser situates the 'read-only', proprietary imagery of our public spaces as a 'read-write' platform for the presentation of non-proprietary and critically engaging content.
City Sleep Light
City Sleep Light makes a radical move by transforming a whole building into the sleep light of the city, akin to the sleep light of a computer. All the lights are pulsing together in an organic rhythm, turning the building into a living organism.
Computed from the current global socio-economic activity of the city, the rhythm of pulsation differs each night and changes from one place to another.
For the festival, City Sleep Light will be visible in each city, literally connecting inhabitants through multiple adaptations of the project on the facades.
Empathic State Building

ESB is an interactive game by which meanings of cooperation, entanglement and collective consciousness are directly perceived on a physiological level. EEG-electrodes are to be mounted on the head of two players in order to assess their mental state. The players’ brain activities are rendered on real time as visual elements on the media facade behind them. By forcing themselves in an emphatic relation, they will influence the narration of the imagery.
